NK_NRD
2021-07-13
Global entertainment and media industry revenue dropped
Global Entertainment Industry To Generate $2.6 Trillion In Revenues By 2025: Report<blockquote>报告:到2025年全球娱乐业收入将达到2.6万亿美元</blockquote>
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Video game and esports revenues are expected to enjoy a 5.7% CAGR and become a nearly $200 billion business within four years.</p><p><blockquote>在这一领域,普华永道预测最大的增长轨迹是视频流,预计到2025年CAGR增长率为10.6%,使其成为一个价值813亿美元的行业。视频游戏和电子竞技收入预计将享受5.7%的复合年增长率,并在四年内成为近2000亿美元的业务。</blockquote></p><p> Virtual reality was identified as the sector’s fastest-growing segment, although it is taking from a smaller base than the other industries – PwC projects it will sustain a CAGR of more than 30% over the next five years to reach $6.9 billion in business in 2025.</p><p><blockquote>虚拟现实被认为是该行业增长最快的领域,尽管它的基础比其他行业要小——普华永道预计,未来五年它将保持30%以上的复合年增长率,到2025年将达到69亿美元的业务。</blockquote></p><p> Among the industries that were severely impacted by the pandemic, music experienced a 74.4% plummet in live performance revenues in 2020, but its total revenues are expected to grow at a 12.8% CAGR over the next five years to $29.3 billion by 2025, thanks primarily to digital streaming with the return to live performances adding to the revenue stream as concert venues reopen and major performing artists return to touring.</p><p><blockquote>在受疫情严重影响的行业中,音乐在2020年的现场演出收入暴跌74.4%,但其总收入预计将在未来五年内以12.8%的复合年增长率增长,到2025年达到293亿美元,这主要归功于随着音乐会场地重新开放和主要表演艺术家重返巡演,数字流媒体和现场表演的回归增加了收入来源。</blockquote></p><p> Two industries within the sector are expected to struggle in the next few years: PwC is forecasting that cinema revenues will not be back to their pre-pandemic levels until at least 2024. And while traditional television and home video is the largest consumer segment at $219 billion, its CAGR is expected to shrink by 1.2% over the next five years.</p><p><blockquote>预计该行业内的两个行业将在未来几年陷入困境:普华永道预测,影院收入至少要到2024年才能恢复到大流行前的水平。虽然传统电视和家庭视频是最大的消费领域,价值2190亿美元,但其复合年增长率预计将在未来五年内萎缩1.2%。</blockquote></p><p> <b>It Pays To Advertise:</b>PwC, which generated also found internet advertising spending was up by 9% last year to $336 billion, overtaking non-internet advertising spending for the first time. Internet advertising is projected to experience a 7.7% CAGR over the next five years.</p><p><blockquote><b>做广告是值得的:</b>普华永道还发现,去年互联网广告支出增长了9%,达到3360亿美元,首次超过非互联网广告支出。互联网广告预计在未来五年将经历7.7%的CAGR。</blockquote></p><p> “No country’s combined consumer and advertising revenue will rise at less than a 3% five-year CAGR to 2025, with Japan the lowest at 3.1%,” said the report. “By contrast, in the 2019 version of this analysis, 26 countries dipped below a 3.0% five-year CAGR, including almost all of Western Europe.</p><p><blockquote>报告称:“到2025年,没有一个国家的消费者和广告收入的五年复合年增长率将低于3%,其中日本最低,为3.1%。”“相比之下,在2019年版本的分析中,有26个国家的五年复合年增长率低于3.0%,其中包括几乎所有西欧国家。</blockquote></p><p> “India, where consumer and advertising revenue fell just 0.2% in 2020, has the highest growth forecast to 2025, at a 10.4% CAGR,” the report added, noting that “Saudi Arabia, whose market has been strengthened greatly by the lifting of a 35-year ban on cinemas in 2018, and Nigeria, where booming video games and TV subscription revenue will push the five-year CAGR to more than 10%.”</p><p><blockquote>报告补充说:“印度的消费者和广告收入在2020年仅下降了0.2%,但到2025年的增长预测最高,复合年增长率为10.4%。”并指出,“沙特阿拉伯的市场因解除而大大增强。2018年对电影院长达35年的禁令,以及尼日利亚,蓬勃发展的视频游戏和电视订阅收入将推动五年复合年增长率超过10%。”</blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; 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color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nGlobal Entertainment Industry To Generate $2.6 Trillion In Revenues By 2025: Report<blockquote>报告:到2025年全球娱乐业收入将达到2.6万亿美元</blockquote>\n</h2>\n<h4 class=\"meta\">\n<div class=\"head\" \">\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/d08bf7808052c0ca9deb4e944cae32aa);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Benzinga </p>\n<p class=\"h-time smaller\">2021-07-13 09:11</p>\n</div>\n</div>\n</h4>\n</header>\n<article>\n<p>The global entertainment and media industry is on track to grow by 6.5% in 2021 and 6.7% in 2022, according to the newly-publishedGlobal Entertainment & Media Outlook 2021-2025from PwC, which credited strong demand for digital content and advertising as fueling this new vibrancy.</p><p><blockquote>根据普华永道最新发布的《2021-2025年全球娱乐和媒体展望》,全球娱乐和媒体行业有望在2021年增长6.5%,2022年增长6.7%,该报告认为对数字内容和广告的强劲需求推动了这一新的活力。</blockquote></p><p> <b>The Pandemic’s Chaos:</b>The report noted the uptick in growth follows a disastrous pandemic-ravaged 2020 that saw in-person entertainment come to a halt — particularly in movie theater box office revenues, which crashed by 71%.</p><p><blockquote><b>大流行的混乱:</b>该报告指出,在灾难性的疫情肆虐的2020年之后,现场娱乐陷入停滞,尤其是电影院票房收入下降了71%。</blockquote></p><p> Global entertainment and media industry revenue dropped by 3.8% from $2.1 trillion in 2019 to $2 trillion in 2020, the largest year-over-year decline since PwC began tracking this data 22 years ago.</p><p><blockquote>全球娱乐和媒体行业收入从2019年的2.1万亿美元下降3.8%至2020年的2万亿美元,这是自普华永道22年前开始跟踪这一数据以来的最大同比降幅。</blockquote></p><p> <b>A Brighter Future:</b>Looking ahead, however, PwC is forecasting this sector will enjoy a 5% compound annual growth rate (CAGR) that will raise industry revenues to $2.6 trillion in 2025.</p><p><blockquote><b>更光明的未来:</b>然而,展望未来,普华永道预测该行业将实现5%的复合年增长率(CAGR),到2025年行业收入将达到2.6万亿美元。</blockquote></p><p> Within this sector, PwC is forecasting the biggest growth trajectory to be in video streaming, with a projected CAGR growth of 10.6% to 2025, making it an $81.3 billion industry. Video game and esports revenues are expected to enjoy a 5.7% CAGR and become a nearly $200 billion business within four years.</p><p><blockquote>在这一领域,普华永道预测最大的增长轨迹是视频流,预计到2025年CAGR增长率为10.6%,使其成为一个价值813亿美元的行业。视频游戏和电子竞技收入预计将享受5.7%的复合年增长率,并在四年内成为近2000亿美元的业务。</blockquote></p><p> Virtual reality was identified as the sector’s fastest-growing segment, although it is taking from a smaller base than the other industries – PwC projects it will sustain a CAGR of more than 30% over the next five years to reach $6.9 billion in business in 2025.</p><p><blockquote>虚拟现实被认为是该行业增长最快的领域,尽管它的基础比其他行业要小——普华永道预计,未来五年它将保持30%以上的复合年增长率,到2025年将达到69亿美元的业务。</blockquote></p><p> Among the industries that were severely impacted by the pandemic, music experienced a 74.4% plummet in live performance revenues in 2020, but its total revenues are expected to grow at a 12.8% CAGR over the next five years to $29.3 billion by 2025, thanks primarily to digital streaming with the return to live performances adding to the revenue stream as concert venues reopen and major performing artists return to touring.</p><p><blockquote>在受疫情严重影响的行业中,音乐在2020年的现场演出收入暴跌74.4%,但其总收入预计将在未来五年内以12.8%的复合年增长率增长,到2025年达到293亿美元,这主要归功于随着音乐会场地重新开放和主要表演艺术家重返巡演,数字流媒体和现场表演的回归增加了收入来源。</blockquote></p><p> Two industries within the sector are expected to struggle in the next few years: PwC is forecasting that cinema revenues will not be back to their pre-pandemic levels until at least 2024. And while traditional television and home video is the largest consumer segment at $219 billion, its CAGR is expected to shrink by 1.2% over the next five years.</p><p><blockquote>预计该行业内的两个行业将在未来几年陷入困境:普华永道预测,影院收入至少要到2024年才能恢复到大流行前的水平。虽然传统电视和家庭视频是最大的消费领域,价值2190亿美元,但其复合年增长率预计将在未来五年内萎缩1.2%。</blockquote></p><p> <b>It Pays To Advertise:</b>PwC, which generated also found internet advertising spending was up by 9% last year to $336 billion, overtaking non-internet advertising spending for the first time. Internet advertising is projected to experience a 7.7% CAGR over the next five years.</p><p><blockquote><b>做广告是值得的:</b>普华永道还发现,去年互联网广告支出增长了9%,达到3360亿美元,首次超过非互联网广告支出。互联网广告预计在未来五年将经历7.7%的CAGR。</blockquote></p><p> “No country’s combined consumer and advertising revenue will rise at less than a 3% five-year CAGR to 2025, with Japan the lowest at 3.1%,” said the report. “By contrast, in the 2019 version of this analysis, 26 countries dipped below a 3.0% five-year CAGR, including almost all of Western Europe.</p><p><blockquote>报告称:“到2025年,没有一个国家的消费者和广告收入的五年复合年增长率将低于3%,其中日本最低,为3.1%。”“相比之下,在2019年版本的分析中,有26个国家的五年复合年增长率低于3.0%,其中包括几乎所有西欧国家。</blockquote></p><p> “India, where consumer and advertising revenue fell just 0.2% in 2020, has the highest growth forecast to 2025, at a 10.4% CAGR,” the report added, noting that “Saudi Arabia, whose market has been strengthened greatly by the lifting of a 35-year ban on cinemas in 2018, and Nigeria, where booming video games and TV subscription revenue will push the five-year CAGR to more than 10%.”</p><p><blockquote>报告补充说:“印度的消费者和广告收入在2020年仅下降了0.2%,但到2025年的增长预测最高,复合年增长率为10.4%。”并指出,“沙特阿拉伯的市场因解除而大大增强。2018年对电影院长达35年的禁令,以及尼日利亚,蓬勃发展的视频游戏和电视订阅收入将推动五年复合年增长率超过10%。”</blockquote></p><p></p>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{},"is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1195242089","content_text":"The global entertainment and media industry is on track to grow by 6.5% in 2021 and 6.7% in 2022, according to the newly-publishedGlobal Entertainment & Media Outlook 2021-2025from PwC, which credited strong demand for digital content and advertising as fueling this new vibrancy.\nThe Pandemic’s Chaos:The report noted the uptick in growth follows a disastrous pandemic-ravaged 2020 that saw in-person entertainment come to a halt — particularly in movie theater box office revenues, which crashed by 71%.\nGlobal entertainment and media industry revenue dropped by 3.8% from $2.1 trillion in 2019 to $2 trillion in 2020, the largest year-over-year decline since PwC began tracking this data 22 years ago.\nA Brighter Future:Looking ahead, however, PwC is forecasting this sector will enjoy a 5% compound annual growth rate (CAGR) that will raise industry revenues to $2.6 trillion in 2025.\nWithin this sector, PwC is forecasting the biggest growth trajectory to be in video streaming, with a projected CAGR growth of 10.6% to 2025, making it an $81.3 billion industry. Video game and esports revenues are expected to enjoy a 5.7% CAGR and become a nearly $200 billion business within four years.\nVirtual reality was identified as the sector’s fastest-growing segment, although it is taking from a smaller base than the other industries – PwC projects it will sustain a CAGR of more than 30% over the next five years to reach $6.9 billion in business in 2025.\nAmong the industries that were severely impacted by the pandemic, music experienced a 74.4% plummet in live performance revenues in 2020, but its total revenues are expected to grow at a 12.8% CAGR over the next five years to $29.3 billion by 2025, thanks primarily to digital streaming with the return to live performances adding to the revenue stream as concert venues reopen and major performing artists return to touring.\nTwo industries within the sector are expected to struggle in the next few years: PwC is forecasting that cinema revenues will not be back to their pre-pandemic levels until at least 2024. And while traditional television and home video is the largest consumer segment at $219 billion, its CAGR is expected to shrink by 1.2% over the next five years.\nIt Pays To Advertise:PwC, which generated also found internet advertising spending was up by 9% last year to $336 billion, overtaking non-internet advertising spending for the first time. Internet advertising is projected to experience a 7.7% CAGR over the next five years.\n“No country’s combined consumer and advertising revenue will rise at less than a 3% five-year CAGR to 2025, with Japan the lowest at 3.1%,” said the report. “By contrast, in the 2019 version of this analysis, 26 countries dipped below a 3.0% five-year CAGR, including almost all of Western Europe.\n“India, where consumer and advertising revenue fell just 0.2% in 2020, has the highest growth forecast to 2025, at a 10.4% CAGR,” the report added, noting that “Saudi Arabia, whose market has been strengthened greatly by the lifting of a 35-year ban on cinemas in 2018, and Nigeria, where booming video games and TV subscription revenue will push the five-year CAGR to more than 10%.”","news_type":1,"symbols_score_info":{}},"isVote":1,"tweetType":1,"viewCount":158,"commentLimit":10,"likeStatus":false,"favoriteStatus":false,"reportStatus":false,"symbols":[],"verified":2,"subType":0,"readableState":1,"langContent":"EN","currentLanguage":"EN","warmUpFlag":false,"orderFlag":false,"shareable":true,"causeOfNotShareable":"","featuresForAnalytics":[],"commentAndTweetFlag":false,"andRepostAutoSelectedFlag":false,"upFlag":false,"length":49,"xxTargetLangEnum":"ORIG"},"commentList":[],"isCommentEnd":true,"isTiger":false,"isWeiXinMini":false,"url":"/m/post/142802249"}
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