Sesshosaki
2021-06-17
not to mention how they have gamble boxes
3 Reasons Why Electronic Arts Stock Could Be Headed Higher<blockquote>艺电股票可能走高的3个原因</blockquote>
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Strong player engagement in EA Sports titles (<i>FIFA</i>and<i>Madden</i>) and 42 million new players playing its games give EA plenty of momentum for the year ahead.</p><p><blockquote><b>电子艺界</b>(纳斯达克:EA)刚刚结束了创纪录的2021财年。EA体育游戏的玩家参与度很高(<i>国际足联</i>和<i>马登</i>)和4200万新玩家玩其游戏,为EA未来一年提供了充足的动力。</blockquote></p><p> The stock has been inching closer to new highs in the first half of calendar 2021 and could be poised for a breakout. Here are three catalysts on the horizon that could send the share price higher.</p><p><blockquote>该股在2021年上半年已逐渐接近新高,并可能有望突破。以下是即将出现的三个可能推高股价的催化剂。</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/9a9b0c75cdc43bc6a6bc0a66bd45ae58\" tg-width=\"2000\" tg-height=\"1333\"><span>IMAGE SOURCE: GETTY IMAGES.</span></p><p><blockquote><p class=\"t-img-caption\"><span>图片来源:盖蒂图片社。</span></p></blockquote></p><p> <b>1.</b><b><i>Apex Legends</i></b></p><p><blockquote><b>1.</b><b><i>Apex传奇</i></b></blockquote></p><p> <i>Apex Legends</i>launched in February 2019 and quickly tapped into the demand for battle royale shooters. <i>Apex</i>has experienced growing viewership since late 2019 on game-streaming sites, and that has translated to growing bookings for the title.</p><p><blockquote><i>Apex传奇</i>于2019年2月推出,并迅速挖掘了对大逃杀射手的需求。<i>顶点</i>自2019年底以来,游戏流媒体网站上的收视率不断增长,这转化为该游戏的预订量不断增长。</blockquote></p><p> <i>Apex</i>achieved $1 billion in lifetime bookings in the most recent quarter. The game averaged over 12 million weekly average users after season eight launched during the fiscal fourth quarter. In fiscal 2022, management is guiding for<i>Apex</i>to deliver 20% growth, achieving around $750 million in bookings, or approximately 10% of EA's total expected bookings.</p><p><blockquote><i>顶点</i>最近一个季度实现了10亿美元的终身预订。在第四财季推出第八季后,这款游戏平均每周用户超过1200万。2022财年,管理层指导<i>顶点</i>实现20%的增长,实现约7.5亿美元的预订量,约占EA预期总预订量的10%。</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/3620158ccc07c8505034b5a60c934b99\" tg-width=\"2000\" tg-height=\"1099\"><span>IMAGE SOURCE: ELECTRONIC ARTS FISCAL Q4 2021 EARNINGS PRESENTATION.</span></p><p><blockquote><p class=\"t-img-caption\"><span>图片来源:艺电2021财年第四季度收益演示。</span></p></blockquote></p><p> <i>Apex</i>is an example of how EA is turning its biggest franchises into social networks. In a multiplayer shooter like<i>Apex</i>, users build their friends list and team up to compete against other players. \"It's going to be a huge part of the industry's business, as we've already seen, but it will continue on for us,\" CFO Blake Jorgensen said during the Q4 earnings call.</p><p><blockquote><i>顶点</i>是EA如何将其最大的特许经营权转变为社交网络的一个例子。在多人射击游戏中<i>顶点</i>,用户建立他们的朋友列表,并组队与其他玩家竞争。首席财务官布莱克·乔根森(Blake Jorgensen)在第四季度财报看涨期权上表示:“正如我们已经看到的,这将成为该行业业务的重要组成部分,但我们将继续这样做。”</blockquote></p><p> <b>2.</b><b><i>Battlefield 2042</i></b></p><p><blockquote><b>2.</b><b><i>战地2042</i></b></blockquote></p><p> EA just revealed the trailer for<i>Battlefield 2042</i>, currently scheduled for release in the December-ending fiscal third quarter, and it could be the biggest release yet for the series. The game is being developed by EA's DICE studio, and the development team has got some innovative tricks up its sleeve to make it a competitive title on the market when it launches.</p><p><blockquote>EA刚刚发布了预告片<i>战地2042</i>目前计划在截至12月的第三财季发布,这可能是该系列迄今为止最大的一次发布。这款游戏由EA的DICE工作室开发,开发团队有一些创新的技巧,使其在推出时成为市场上有竞争力的游戏。</blockquote></p><p> For example,<i>Battlefield 2042</i>will allow AI-controlled bots to fill matches when there aren't enough players in the queue, especially given that<i>Battlefield</i>will allow up to 128 players to compete in a match. This is important for those who queue into the game from a location where online servers don't have enough players to fill a match. It will also introduce a new multiplayer mode called Hazard Zone and feature the largest in-game maps in the franchise yet.</p><p><blockquote>例如,<i>战地2042</i>将允许人工智能控制的机器人在队列中没有足够的玩家时填补比赛,特别是考虑到<i>战场</i>将允许多达128名球员参加一场比赛。这对于那些从在线服务器没有足够玩家来完成一场比赛的地方排队进入游戏的人来说是很重要的。它还将引入一个新的多人模式,名为危险地带,并拥有迄今为止最大的游戏内地图。</blockquote></p><p> CEO Andrew Wilson expects the debut of the <i>Battlefield</i>series on<b>Sony</b> and<b>Microsoft</b>'s next-gen consoles to take the series to the next level. \"If you look back through the history of our industry, every time we are able to deliver high-fidelity, more meaningfully immersive products as a result of increased processing power as platform transitions, we've been able to grow the market dramatically,\" he said during the last earnings call.</p><p><blockquote>首席执行官安德鲁·威尔逊预计<i>战场</i>系列<b>索尼</b>和<b>微软</b>的下一代游戏机将该系列提升到一个新的水平。“如果你回顾我们行业的历史,每次我们能够提供高保真、更有意义的沉浸式产品,因为随着平台过渡,处理能力不断提高,我们就能够大幅增长市场,”他在上次财报看涨期权上说道。</blockquote></p><p> <b>3. Mobile growth</b></p><p><blockquote><b>3.移动增长</b></blockquote></p><p> EA's mobile segment was the company's slowest-growing sales category in fiscal 2021, which looks weak since mobile games are the fastest-growing platform in the video-game industry. But EA's mobile woes might soon end.</p><p><blockquote>EA的移动部门是该公司2021财年增长最慢的销售类别,由于移动游戏是视频游戏行业增长最快的平台,因此看起来很疲软。但EA的移动困境可能很快就会结束。</blockquote></p><p> Later this year, EA is planning to launch a new mobile version of<i>Apex Legends</i>and <i>Battlefield</i>. Shooters have started to gain more of a following on mobile devices in recent years, likely driven by improved graphics technology on smartphones. This trend could spell success for EA.</p><p><blockquote>今年晚些时候,EA计划推出一款新的移动版<i>Apex传奇</i>和<i>战场</i>近年来,射击游戏开始在移动设备上获得更多追随者,这可能是由智能手机上改进的图形技术推动的。这种趋势可能意味着艺电的成功。</blockquote></p><p> EA is also looking forward to expanding its mobile sports portfolio withGlu Mobile's <i>MLB Tap Sports Baseball</i> and MetalHead Software's <i>Super Mega Baseball</i>-- both studios that EA recently acquired.</p><p><blockquote>EA还期待通过Glu Mobile扩大其移动体育产品组合<i>MLB踢踏舞运动棒球</i>和MetalHead软件的<i>超级超级棒球</i>——EA最近收购的两家工作室。</blockquote></p><p> The addition of Glu Mobile is expected to more than double EA's mobile business to $2 billion in annual bookings in the next three years, but EA isn't settling for that. Management recently reorganized the mobile segment by bringing in new leadership and talent, which shows a real effort to get this segment growing.</p><p><blockquote>Glu Mobile的加入预计将使EA的移动业务在未来三年内增加一倍以上,达到20亿美元的年预订量,但EA并不满足于此。管理层最近通过引入新的领导层和人才重组了移动部门,这表明了为推动这一部门增长所做的真正努力。</blockquote></p><p> <b>The stock is undervalued compared to its peers</b></p><p><blockquote><b>与同行相比,该股被低估</b></blockquote></p><p> The stock trades at a discount to its peers, with a forward price-to-earnings multiple of 22.8. That trails <b>Activision Blizzard</b>'s valuation of 35.8 times expected earnings and <b>Take-Two Interactive</b>'s multiple of 25 times forward estimates.</p><p><blockquote>该股的交易价格低于同行,远期市盈率为22.8倍。那条线索<b>动视暴雪</b>的估值为预期收益的35.8倍<b>Take-Two互动</b>是预期25倍的倍数。</blockquote></p><p></p><p> With clear catalysts on the horizon, I don't think this valuation gap will last for too long. EA generated $1.8 billion in free cash flow in fiscal 2021, initiated its first quarterly dividend, and is experiencing momentum with its top franchises.EA is a top gaming stock to buy right now.</p><p><blockquote>随着明确的催化剂即将出现,我认为这种估值差距不会持续太久。EA在2021财年产生了18亿美元的自由现金流,首次派发季度股息,并且其顶级特许经营权正在经历发展势头。EA是目前最值得购买的游戏股票。</blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>3 Reasons Why Electronic Arts Stock Could Be Headed Higher<blockquote>艺电股票可能走高的3个原因</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\n3 Reasons Why Electronic Arts Stock Could Be Headed Higher<blockquote>艺电股票可能走高的3个原因</blockquote>\n</h2>\n<h4 class=\"meta\">\n<p class=\"head\">\n<strong class=\"h-name small\">Motley Fool</strong><span class=\"h-time small\">2021-06-17 13:34</span>\n</p>\n</h4>\n</header>\n<article>\n<p><b>Electronic Arts</b> (NASDAQ:EA) just closed the books on a record fiscal 2021. Strong player engagement in EA Sports titles (<i>FIFA</i>and<i>Madden</i>) and 42 million new players playing its games give EA plenty of momentum for the year ahead.</p><p><blockquote><b>电子艺界</b>(纳斯达克:EA)刚刚结束了创纪录的2021财年。EA体育游戏的玩家参与度很高(<i>国际足联</i>和<i>马登</i>)和4200万新玩家玩其游戏,为EA未来一年提供了充足的动力。</blockquote></p><p> The stock has been inching closer to new highs in the first half of calendar 2021 and could be poised for a breakout. Here are three catalysts on the horizon that could send the share price higher.</p><p><blockquote>该股在2021年上半年已逐渐接近新高,并可能有望突破。以下是即将出现的三个可能推高股价的催化剂。</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/9a9b0c75cdc43bc6a6bc0a66bd45ae58\" tg-width=\"2000\" tg-height=\"1333\"><span>IMAGE SOURCE: GETTY IMAGES.</span></p><p><blockquote><p class=\"t-img-caption\"><span>图片来源:盖蒂图片社。</span></p></blockquote></p><p> <b>1.</b><b><i>Apex Legends</i></b></p><p><blockquote><b>1.</b><b><i>Apex传奇</i></b></blockquote></p><p> <i>Apex Legends</i>launched in February 2019 and quickly tapped into the demand for battle royale shooters. <i>Apex</i>has experienced growing viewership since late 2019 on game-streaming sites, and that has translated to growing bookings for the title.</p><p><blockquote><i>Apex传奇</i>于2019年2月推出,并迅速挖掘了对大逃杀射手的需求。<i>顶点</i>自2019年底以来,游戏流媒体网站上的收视率不断增长,这转化为该游戏的预订量不断增长。</blockquote></p><p> <i>Apex</i>achieved $1 billion in lifetime bookings in the most recent quarter. The game averaged over 12 million weekly average users after season eight launched during the fiscal fourth quarter. In fiscal 2022, management is guiding for<i>Apex</i>to deliver 20% growth, achieving around $750 million in bookings, or approximately 10% of EA's total expected bookings.</p><p><blockquote><i>顶点</i>最近一个季度实现了10亿美元的终身预订。在第四财季推出第八季后,这款游戏平均每周用户超过1200万。2022财年,管理层指导<i>顶点</i>实现20%的增长,实现约7.5亿美元的预订量,约占EA预期总预订量的10%。</blockquote></p><p> <p class=\"t-img-caption\"><img src=\"https://static.tigerbbs.com/3620158ccc07c8505034b5a60c934b99\" tg-width=\"2000\" tg-height=\"1099\"><span>IMAGE SOURCE: ELECTRONIC ARTS FISCAL Q4 2021 EARNINGS PRESENTATION.</span></p><p><blockquote><p class=\"t-img-caption\"><span>图片来源:艺电2021财年第四季度收益演示。</span></p></blockquote></p><p> <i>Apex</i>is an example of how EA is turning its biggest franchises into social networks. In a multiplayer shooter like<i>Apex</i>, users build their friends list and team up to compete against other players. \"It's going to be a huge part of the industry's business, as we've already seen, but it will continue on for us,\" CFO Blake Jorgensen said during the Q4 earnings call.</p><p><blockquote><i>顶点</i>是EA如何将其最大的特许经营权转变为社交网络的一个例子。在多人射击游戏中<i>顶点</i>,用户建立他们的朋友列表,并组队与其他玩家竞争。首席财务官布莱克·乔根森(Blake Jorgensen)在第四季度财报看涨期权上表示:“正如我们已经看到的,这将成为该行业业务的重要组成部分,但我们将继续这样做。”</blockquote></p><p> <b>2.</b><b><i>Battlefield 2042</i></b></p><p><blockquote><b>2.</b><b><i>战地2042</i></b></blockquote></p><p> EA just revealed the trailer for<i>Battlefield 2042</i>, currently scheduled for release in the December-ending fiscal third quarter, and it could be the biggest release yet for the series. The game is being developed by EA's DICE studio, and the development team has got some innovative tricks up its sleeve to make it a competitive title on the market when it launches.</p><p><blockquote>EA刚刚发布了预告片<i>战地2042</i>目前计划在截至12月的第三财季发布,这可能是该系列迄今为止最大的一次发布。这款游戏由EA的DICE工作室开发,开发团队有一些创新的技巧,使其在推出时成为市场上有竞争力的游戏。</blockquote></p><p> For example,<i>Battlefield 2042</i>will allow AI-controlled bots to fill matches when there aren't enough players in the queue, especially given that<i>Battlefield</i>will allow up to 128 players to compete in a match. This is important for those who queue into the game from a location where online servers don't have enough players to fill a match. It will also introduce a new multiplayer mode called Hazard Zone and feature the largest in-game maps in the franchise yet.</p><p><blockquote>例如,<i>战地2042</i>将允许人工智能控制的机器人在队列中没有足够的玩家时填补比赛,特别是考虑到<i>战场</i>将允许多达128名球员参加一场比赛。这对于那些从在线服务器没有足够玩家来完成一场比赛的地方排队进入游戏的人来说是很重要的。它还将引入一个新的多人模式,名为危险地带,并拥有迄今为止最大的游戏内地图。</blockquote></p><p> CEO Andrew Wilson expects the debut of the <i>Battlefield</i>series on<b>Sony</b> and<b>Microsoft</b>'s next-gen consoles to take the series to the next level. \"If you look back through the history of our industry, every time we are able to deliver high-fidelity, more meaningfully immersive products as a result of increased processing power as platform transitions, we've been able to grow the market dramatically,\" he said during the last earnings call.</p><p><blockquote>首席执行官安德鲁·威尔逊预计<i>战场</i>系列<b>索尼</b>和<b>微软</b>的下一代游戏机将该系列提升到一个新的水平。“如果你回顾我们行业的历史,每次我们能够提供高保真、更有意义的沉浸式产品,因为随着平台过渡,处理能力不断提高,我们就能够大幅增长市场,”他在上次财报看涨期权上说道。</blockquote></p><p> <b>3. Mobile growth</b></p><p><blockquote><b>3.移动增长</b></blockquote></p><p> EA's mobile segment was the company's slowest-growing sales category in fiscal 2021, which looks weak since mobile games are the fastest-growing platform in the video-game industry. But EA's mobile woes might soon end.</p><p><blockquote>EA的移动部门是该公司2021财年增长最慢的销售类别,由于移动游戏是视频游戏行业增长最快的平台,因此看起来很疲软。但EA的移动困境可能很快就会结束。</blockquote></p><p> Later this year, EA is planning to launch a new mobile version of<i>Apex Legends</i>and <i>Battlefield</i>. Shooters have started to gain more of a following on mobile devices in recent years, likely driven by improved graphics technology on smartphones. This trend could spell success for EA.</p><p><blockquote>今年晚些时候,EA计划推出一款新的移动版<i>Apex传奇</i>和<i>战场</i>近年来,射击游戏开始在移动设备上获得更多追随者,这可能是由智能手机上改进的图形技术推动的。这种趋势可能意味着艺电的成功。</blockquote></p><p> EA is also looking forward to expanding its mobile sports portfolio withGlu Mobile's <i>MLB Tap Sports Baseball</i> and MetalHead Software's <i>Super Mega Baseball</i>-- both studios that EA recently acquired.</p><p><blockquote>EA还期待通过Glu Mobile扩大其移动体育产品组合<i>MLB踢踏舞运动棒球</i>和MetalHead软件的<i>超级超级棒球</i>——EA最近收购的两家工作室。</blockquote></p><p> The addition of Glu Mobile is expected to more than double EA's mobile business to $2 billion in annual bookings in the next three years, but EA isn't settling for that. Management recently reorganized the mobile segment by bringing in new leadership and talent, which shows a real effort to get this segment growing.</p><p><blockquote>Glu Mobile的加入预计将使EA的移动业务在未来三年内增加一倍以上,达到20亿美元的年预订量,但EA并不满足于此。管理层最近通过引入新的领导层和人才重组了移动部门,这表明了为推动这一部门增长所做的真正努力。</blockquote></p><p> <b>The stock is undervalued compared to its peers</b></p><p><blockquote><b>与同行相比,该股被低估</b></blockquote></p><p> The stock trades at a discount to its peers, with a forward price-to-earnings multiple of 22.8. That trails <b>Activision Blizzard</b>'s valuation of 35.8 times expected earnings and <b>Take-Two Interactive</b>'s multiple of 25 times forward estimates.</p><p><blockquote>该股的交易价格低于同行,远期市盈率为22.8倍。那条线索<b>动视暴雪</b>的估值为预期收益的35.8倍<b>Take-Two互动</b>是预期25倍的倍数。</blockquote></p><p></p><p> With clear catalysts on the horizon, I don't think this valuation gap will last for too long. EA generated $1.8 billion in free cash flow in fiscal 2021, initiated its first quarterly dividend, and is experiencing momentum with its top franchises.EA is a top gaming stock to buy right now.</p><p><blockquote>随着明确的催化剂即将出现,我认为这种估值差距不会持续太久。EA在2021财年产生了18亿美元的自由现金流,首次派发季度股息,并且其顶级特许经营权正在经历发展势头。EA是目前最值得购买的游戏股票。</blockquote></p><p></p>\n<div class=\"bt-text\">\n\n\n<p> 来源:<a href=\"https://www.fool.com/investing/2021/06/16/3-reasons-why-electronic-arts-stock-could-be-heade/\">Motley Fool</a></p>\n<p>为提升您的阅读体验,我们对本页面进行了排版优化</p>\n\n\n</div>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"EA":"艺电"},"source_url":"https://www.fool.com/investing/2021/06/16/3-reasons-why-electronic-arts-stock-could-be-heade/","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1104789612","content_text":"Electronic Arts (NASDAQ:EA) just closed the books on a record fiscal 2021. Strong player engagement in EA Sports titles (FIFAandMadden) and 42 million new players playing its games give EA plenty of momentum for the year ahead.\nThe stock has been inching closer to new highs in the first half of calendar 2021 and could be poised for a breakout. Here are three catalysts on the horizon that could send the share price higher.\nIMAGE SOURCE: GETTY IMAGES.\n1.Apex Legends\nApex Legendslaunched in February 2019 and quickly tapped into the demand for battle royale shooters. Apexhas experienced growing viewership since late 2019 on game-streaming sites, and that has translated to growing bookings for the title.\nApexachieved $1 billion in lifetime bookings in the most recent quarter. The game averaged over 12 million weekly average users after season eight launched during the fiscal fourth quarter. In fiscal 2022, management is guiding forApexto deliver 20% growth, achieving around $750 million in bookings, or approximately 10% of EA's total expected bookings.\nIMAGE SOURCE: ELECTRONIC ARTS FISCAL Q4 2021 EARNINGS PRESENTATION.\nApexis an example of how EA is turning its biggest franchises into social networks. In a multiplayer shooter likeApex, users build their friends list and team up to compete against other players. \"It's going to be a huge part of the industry's business, as we've already seen, but it will continue on for us,\" CFO Blake Jorgensen said during the Q4 earnings call.\n2.Battlefield 2042\nEA just revealed the trailer forBattlefield 2042, currently scheduled for release in the December-ending fiscal third quarter, and it could be the biggest release yet for the series. The game is being developed by EA's DICE studio, and the development team has got some innovative tricks up its sleeve to make it a competitive title on the market when it launches.\nFor example,Battlefield 2042will allow AI-controlled bots to fill matches when there aren't enough players in the queue, especially given thatBattlefieldwill allow up to 128 players to compete in a match. This is important for those who queue into the game from a location where online servers don't have enough players to fill a match. It will also introduce a new multiplayer mode called Hazard Zone and feature the largest in-game maps in the franchise yet.\nCEO Andrew Wilson expects the debut of the Battlefieldseries onSony andMicrosoft's next-gen consoles to take the series to the next level. \"If you look back through the history of our industry, every time we are able to deliver high-fidelity, more meaningfully immersive products as a result of increased processing power as platform transitions, we've been able to grow the market dramatically,\" he said during the last earnings call.\n3. Mobile growth\nEA's mobile segment was the company's slowest-growing sales category in fiscal 2021, which looks weak since mobile games are the fastest-growing platform in the video-game industry. But EA's mobile woes might soon end.\nLater this year, EA is planning to launch a new mobile version ofApex Legendsand Battlefield. Shooters have started to gain more of a following on mobile devices in recent years, likely driven by improved graphics technology on smartphones. This trend could spell success for EA.\nEA is also looking forward to expanding its mobile sports portfolio withGlu Mobile's MLB Tap Sports Baseball and MetalHead Software's Super Mega Baseball-- both studios that EA recently acquired.\nThe addition of Glu Mobile is expected to more than double EA's mobile business to $2 billion in annual bookings in the next three years, but EA isn't settling for that. Management recently reorganized the mobile segment by bringing in new leadership and talent, which shows a real effort to get this segment growing.\nThe stock is undervalued compared to its peers\nThe stock trades at a discount to its peers, with a forward price-to-earnings multiple of 22.8. That trails Activision Blizzard's valuation of 35.8 times expected earnings and Take-Two Interactive's multiple of 25 times forward estimates.\nWith clear catalysts on the horizon, I don't think this valuation gap will last for too long. EA generated $1.8 billion in free cash flow in fiscal 2021, initiated its first quarterly dividend, and is experiencing momentum with its top franchises.EA is a top gaming stock to buy right now.","news_type":1,"symbols_score_info":{"EA":0.9}},"isVote":1,"tweetType":1,"viewCount":1805,"commentLimit":10,"likeStatus":false,"favoriteStatus":false,"reportStatus":false,"symbols":[],"verified":2,"subType":0,"readableState":1,"langContent":"EN","currentLanguage":"EN","warmUpFlag":false,"orderFlag":false,"shareable":true,"causeOfNotShareable":"","featuresForAnalytics":[],"commentAndTweetFlag":false,"andRepostAutoSelectedFlag":false,"upFlag":false,"length":34,"xxTargetLangEnum":"ORIG"},"commentList":[],"isCommentEnd":true,"isTiger":false,"isWeiXinMini":false,"url":"/m/post/161655789"}
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