mel124
2021-04-26
Just commenting tofor
3 Reasons Roblox Is a Monster Growth Stock in the Making<blockquote>Roblox成为成长型巨型股票的3个原因</blockquote>
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Growth was explosive during the pandemic -- it ended 2020 with 32.6 million daily active users who spent an average of 2.6 hours per day on the platform.</p><p><blockquote><b>Roblox</b>(纽约证券交易所股票代码:RBLX)已成为孩子们与朋友联系和玩游戏的流行在线平台。疫情期间增长呈爆炸性——截至2020年底,每日活跃用户为3260万,平均每天在该平台上花费2.6小时。</blockquote></p><p> While growth is expected to cool off after such a strong year, there are three reasons to expect Roblox can deliver market-smashing returns over the long term.</p><p><blockquote>虽然在经历了如此强劲的一年后,增长预计将降温,但有三个理由预计Roblox能够在长期内带来惊人的回报。</blockquote></p><p> <img src=\"https://static.tigerbbs.com/513ef8ccdffef4eda86889bea5592ecf\" tg-width=\"700\" tg-height=\"393\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p> IMAGE SOURCE: ROBLOX.</p><p><blockquote>图片来源:ROBLOX。</blockquote></p><p> 1. Roblox is building a moat</p><p><blockquote>1、Roblox正在构筑护城河</blockquote></p><p> The company is already showing signs of benefiting fromnetwork effects, a common competitive advantage among social-media platforms. What it means is that a platform's value is dependent on how many people use it. The more people join, the more appealing it is for others to sign up too.</p><p><blockquote>该公司已经显示出受益于网络效应的迹象,这是社交媒体平台之间常见的竞争优势。这意味着一个平台的价值取决于有多少人使用它。加入的人越多,其他人也注册就越有吸引力。</blockquote></p><p> In its S-1 registration filing, Roblox attributes its growth to the increasing number of social connections being made on the platform. The company expects daily active users to reach between 37.6 million to 39.6 million in the first quarter, representing a year-over-year growth rate of 59% to 68%, although growth is expected to significantly slow down for the full year following a sharp acceleration in engagement during the pandemic.</p><p><blockquote>在其S-1注册文件中,Roblox将其增长归因于平台上社交联系数量的增加。该公司预计第一季度日活跃用户将达到3760万至3960万,同比增长率为59%至68%,尽管在疫情期间参与度急剧加速后,预计全年增长将大幅放缓。</blockquote></p><p> A telling sign of Roblox's staying power is that there are eight million developers on the platform making content. These developers created more than 20 million experiences, and all of that content is driving high engagement. In 2020, users spent 30 billion hours on Roblox, more than double the previous year.</p><p><blockquote>Roblox持久力的一个明显迹象是,该平台上有800万开发者在制作内容。这些开发者创造了超过2000万次体验,所有这些内容都在推动高参与度。2020年,用户在Roblox上花费了300亿小时,是前一年的两倍多。</blockquote></p><p> Another factor that will lead to further growth is the fact Roblox is free to join.It generates revenue when users purchase virtual currency that can be spent on additional content. This drove $923 million in revenue last year, nearly doubling the prior-year total.</p><p><blockquote>另一个将导致进一步增长的因素是Roblox可以免费加入。当用户购买可用于额外内容的虚拟货币时,它会产生收入。这推动了去年9.23亿美元的收入,几乎是上年总额的两倍。</blockquote></p><p> 2. Expanding to older users</p><p><blockquote>2.向老年用户扩展</blockquote></p><p> Currently, Roblox appeals mainly to kids, but the company has a big opportunity if it can bring in older users. Most users are under the age of 12 with only 15% above the age of 25. Roblox is already seeing progress to widen its reach. Last year, daily active users between the age of 17 to 24 grew faster than those under 13.</p><p><blockquote>目前,Roblox主要吸引儿童,但如果能吸引老年用户,该公司就有很大的机会。大多数用户年龄在12岁以下,只有15%的用户年龄在25岁以上。Roblox已经在扩大其覆盖范围方面取得了进展。去年,17岁至24岁之间的日活跃用户增长速度快于13岁以下的用户。</blockquote></p><p> To appeal to older age groups, the company is making investments in higher-fidelity avatars, more realistic experiences, 3D spatial audio technology, and other features. This could make Roblox a more dynamic platform for business uses and educational experiences. As the installed base of users expands, Roblox could also see more partnerships with top consumer brands for marketing new products, thereby opening up other ways for the company to make money.</p><p><blockquote>为了吸引老年群体,该公司正在投资更高保真的头像、更真实的体验、3D空间音频技术和其他功能。这可能会使Roblox成为一个更具活力的商业用途和教育体验平台。随着用户安装群的扩大,Roblox还可能与顶级消费品牌建立更多合作伙伴关系,以营销新产品,从而为公司开辟其他赚钱途径。</blockquote></p><p> Roblox is just scratching the surface of its potential. Consider that the average person who plays video games is between 35 and 44 years old, according to the Entertainment Association of America, much older than the average user on Roblox. <b>Sony</b>'s PlayStation network has over 100 million monthly active users, and some of the top video game producers have many times that number.</p><p><blockquote>Roblox只是触及了其潜力的表面。根据美国娱乐协会的数据,玩视频游戏的平均年龄在35至44岁之间,比Roblox上的平均用户年龄大得多。<b>索尼</b>PlayStation network的月活跃用户超过1亿,一些顶级视频游戏制作人的月活跃用户数量是这个数字的许多倍。</blockquote></p><p> There's a big market out there for Roblox to pursue. But it might take time for the company to advance its technology to provide more sophisticated experiences that would appeal to older age groups. This is where the company's cash resources will come in handy.</p><p><blockquote>Roblox有一个巨大的市场可以追求。但该公司可能需要时间来推进其技术,以提供更复杂的体验来吸引老年人群。这就是公司现金资源派上用场的地方。</blockquote></p><p> 3. The business model is working</p><p><blockquote>3.商业模式正在发挥作用</blockquote></p><p> Roblox has beenfree-cash-flowpositive each year since 2018, and that's despite investments in infrastructure and prioritizing compensation for developers and creators. It spent $328 million in developer exchange fees last year, or roughly a third of total revenue. Roblox still managed to generate $411 million in free cash flow and expects to generate more than $300 million in cash from operations in 2021. This shows the business can invest in the future without burning a hole in its pocket.</p><p><blockquote>自2018年以来,Roblox每年的自由现金流都是正的,尽管对基础设施进行了投资,并优先考虑对开发者和创作者的补偿。去年,它在开发者交换费上花费了3.28亿美元,约占总收入的三分之一。Roblox仍成功产生了4.11亿美元的自由现金流,预计2021年运营现金将超过3亿美元。这表明企业可以在不烧钱的情况下投资未来。</blockquote></p><p> If the company has success in expanding to other use cases, that would be a big bonus for investors, because Roblox should do fine sticking to games and educational experiences. There are more than two billion people around the world who play games. That's a huge opportunity, which is enough reason thisgrowth stockcould deliver wealth-building returns.</p><p><blockquote>如果该公司成功扩展到其他用例,这对投资者来说将是一个巨大的奖励,因为Roblox在坚持游戏和教育体验方面应该会做得很好。全世界有超过20亿人玩游戏。这是一个巨大的机会,这足以说明这只成长型股票能够带来财富积累回报的原因。</blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>3 Reasons Roblox Is a Monster Growth Stock in the Making<blockquote>Roblox成为成长型巨型股票的3个原因</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\n3 Reasons Roblox Is a Monster Growth Stock in the Making<blockquote>Roblox成为成长型巨型股票的3个原因</blockquote>\n</h2>\n<h4 class=\"meta\">\n<p class=\"head\">\n<strong class=\"h-name small\">Motley Fool</strong><span class=\"h-time small\">2021-04-26 20:43</span>\n</p>\n</h4>\n</header>\n<article>\n<p><b>Roblox</b>(NYSE:RBLX)has emerged as a popular online platform for kids to connect with friends and play games. Growth was explosive during the pandemic -- it ended 2020 with 32.6 million daily active users who spent an average of 2.6 hours per day on the platform.</p><p><blockquote><b>Roblox</b>(纽约证券交易所股票代码:RBLX)已成为孩子们与朋友联系和玩游戏的流行在线平台。疫情期间增长呈爆炸性——截至2020年底,每日活跃用户为3260万,平均每天在该平台上花费2.6小时。</blockquote></p><p> While growth is expected to cool off after such a strong year, there are three reasons to expect Roblox can deliver market-smashing returns over the long term.</p><p><blockquote>虽然在经历了如此强劲的一年后,增长预计将降温,但有三个理由预计Roblox能够在长期内带来惊人的回报。</blockquote></p><p> <img src=\"https://static.tigerbbs.com/513ef8ccdffef4eda86889bea5592ecf\" tg-width=\"700\" tg-height=\"393\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p> IMAGE SOURCE: ROBLOX.</p><p><blockquote>图片来源:ROBLOX。</blockquote></p><p> 1. Roblox is building a moat</p><p><blockquote>1、Roblox正在构筑护城河</blockquote></p><p> The company is already showing signs of benefiting fromnetwork effects, a common competitive advantage among social-media platforms. What it means is that a platform's value is dependent on how many people use it. The more people join, the more appealing it is for others to sign up too.</p><p><blockquote>该公司已经显示出受益于网络效应的迹象,这是社交媒体平台之间常见的竞争优势。这意味着一个平台的价值取决于有多少人使用它。加入的人越多,其他人也注册就越有吸引力。</blockquote></p><p> In its S-1 registration filing, Roblox attributes its growth to the increasing number of social connections being made on the platform. The company expects daily active users to reach between 37.6 million to 39.6 million in the first quarter, representing a year-over-year growth rate of 59% to 68%, although growth is expected to significantly slow down for the full year following a sharp acceleration in engagement during the pandemic.</p><p><blockquote>在其S-1注册文件中,Roblox将其增长归因于平台上社交联系数量的增加。该公司预计第一季度日活跃用户将达到3760万至3960万,同比增长率为59%至68%,尽管在疫情期间参与度急剧加速后,预计全年增长将大幅放缓。</blockquote></p><p> A telling sign of Roblox's staying power is that there are eight million developers on the platform making content. These developers created more than 20 million experiences, and all of that content is driving high engagement. In 2020, users spent 30 billion hours on Roblox, more than double the previous year.</p><p><blockquote>Roblox持久力的一个明显迹象是,该平台上有800万开发者在制作内容。这些开发者创造了超过2000万次体验,所有这些内容都在推动高参与度。2020年,用户在Roblox上花费了300亿小时,是前一年的两倍多。</blockquote></p><p> Another factor that will lead to further growth is the fact Roblox is free to join.It generates revenue when users purchase virtual currency that can be spent on additional content. This drove $923 million in revenue last year, nearly doubling the prior-year total.</p><p><blockquote>另一个将导致进一步增长的因素是Roblox可以免费加入。当用户购买可用于额外内容的虚拟货币时,它会产生收入。这推动了去年9.23亿美元的收入,几乎是上年总额的两倍。</blockquote></p><p> 2. Expanding to older users</p><p><blockquote>2.向老年用户扩展</blockquote></p><p> Currently, Roblox appeals mainly to kids, but the company has a big opportunity if it can bring in older users. Most users are under the age of 12 with only 15% above the age of 25. Roblox is already seeing progress to widen its reach. Last year, daily active users between the age of 17 to 24 grew faster than those under 13.</p><p><blockquote>目前,Roblox主要吸引儿童,但如果能吸引老年用户,该公司就有很大的机会。大多数用户年龄在12岁以下,只有15%的用户年龄在25岁以上。Roblox已经在扩大其覆盖范围方面取得了进展。去年,17岁至24岁之间的日活跃用户增长速度快于13岁以下的用户。</blockquote></p><p> To appeal to older age groups, the company is making investments in higher-fidelity avatars, more realistic experiences, 3D spatial audio technology, and other features. This could make Roblox a more dynamic platform for business uses and educational experiences. As the installed base of users expands, Roblox could also see more partnerships with top consumer brands for marketing new products, thereby opening up other ways for the company to make money.</p><p><blockquote>为了吸引老年群体,该公司正在投资更高保真的头像、更真实的体验、3D空间音频技术和其他功能。这可能会使Roblox成为一个更具活力的商业用途和教育体验平台。随着用户安装群的扩大,Roblox还可能与顶级消费品牌建立更多合作伙伴关系,以营销新产品,从而为公司开辟其他赚钱途径。</blockquote></p><p> Roblox is just scratching the surface of its potential. Consider that the average person who plays video games is between 35 and 44 years old, according to the Entertainment Association of America, much older than the average user on Roblox. <b>Sony</b>'s PlayStation network has over 100 million monthly active users, and some of the top video game producers have many times that number.</p><p><blockquote>Roblox只是触及了其潜力的表面。根据美国娱乐协会的数据,玩视频游戏的平均年龄在35至44岁之间,比Roblox上的平均用户年龄大得多。<b>索尼</b>PlayStation network的月活跃用户超过1亿,一些顶级视频游戏制作人的月活跃用户数量是这个数字的许多倍。</blockquote></p><p> There's a big market out there for Roblox to pursue. But it might take time for the company to advance its technology to provide more sophisticated experiences that would appeal to older age groups. This is where the company's cash resources will come in handy.</p><p><blockquote>Roblox有一个巨大的市场可以追求。但该公司可能需要时间来推进其技术,以提供更复杂的体验来吸引老年人群。这就是公司现金资源派上用场的地方。</blockquote></p><p> 3. The business model is working</p><p><blockquote>3.商业模式正在发挥作用</blockquote></p><p> Roblox has beenfree-cash-flowpositive each year since 2018, and that's despite investments in infrastructure and prioritizing compensation for developers and creators. It spent $328 million in developer exchange fees last year, or roughly a third of total revenue. Roblox still managed to generate $411 million in free cash flow and expects to generate more than $300 million in cash from operations in 2021. This shows the business can invest in the future without burning a hole in its pocket.</p><p><blockquote>自2018年以来,Roblox每年的自由现金流都是正的,尽管对基础设施进行了投资,并优先考虑对开发者和创作者的补偿。去年,它在开发者交换费上花费了3.28亿美元,约占总收入的三分之一。Roblox仍成功产生了4.11亿美元的自由现金流,预计2021年运营现金将超过3亿美元。这表明企业可以在不烧钱的情况下投资未来。</blockquote></p><p> If the company has success in expanding to other use cases, that would be a big bonus for investors, because Roblox should do fine sticking to games and educational experiences. There are more than two billion people around the world who play games. That's a huge opportunity, which is enough reason thisgrowth stockcould deliver wealth-building returns.</p><p><blockquote>如果该公司成功扩展到其他用例,这对投资者来说将是一个巨大的奖励,因为Roblox在坚持游戏和教育体验方面应该会做得很好。全世界有超过20亿人玩游戏。这是一个巨大的机会,这足以说明这只成长型股票能够带来财富积累回报的原因。</blockquote></p><p></p>\n<div class=\"bt-text\">\n\n\n<p> 来源:<a href=\"https://www.fool.com/investing/2021/04/26/3-reasons-roblox-is-a-monster-growth-stock-in-the/\">Motley Fool</a></p>\n<p>为提升您的阅读体验,我们对本页面进行了排版优化</p>\n\n\n</div>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"RBLX":"Roblox Corporation"},"source_url":"https://www.fool.com/investing/2021/04/26/3-reasons-roblox-is-a-monster-growth-stock-in-the/","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1131997434","content_text":"Roblox(NYSE:RBLX)has emerged as a popular online platform for kids to connect with friends and play games. Growth was explosive during the pandemic -- it ended 2020 with 32.6 million daily active users who spent an average of 2.6 hours per day on the platform.\nWhile growth is expected to cool off after such a strong year, there are three reasons to expect Roblox can deliver market-smashing returns over the long term.\n\nIMAGE SOURCE: ROBLOX.\n1. Roblox is building a moat\nThe company is already showing signs of benefiting fromnetwork effects, a common competitive advantage among social-media platforms. What it means is that a platform's value is dependent on how many people use it. The more people join, the more appealing it is for others to sign up too.\nIn its S-1 registration filing, Roblox attributes its growth to the increasing number of social connections being made on the platform. The company expects daily active users to reach between 37.6 million to 39.6 million in the first quarter, representing a year-over-year growth rate of 59% to 68%, although growth is expected to significantly slow down for the full year following a sharp acceleration in engagement during the pandemic.\nA telling sign of Roblox's staying power is that there are eight million developers on the platform making content. These developers created more than 20 million experiences, and all of that content is driving high engagement. In 2020, users spent 30 billion hours on Roblox, more than double the previous year.\nAnother factor that will lead to further growth is the fact Roblox is free to join.It generates revenue when users purchase virtual currency that can be spent on additional content. This drove $923 million in revenue last year, nearly doubling the prior-year total.\n2. Expanding to older users\nCurrently, Roblox appeals mainly to kids, but the company has a big opportunity if it can bring in older users. Most users are under the age of 12 with only 15% above the age of 25. Roblox is already seeing progress to widen its reach. Last year, daily active users between the age of 17 to 24 grew faster than those under 13.\nTo appeal to older age groups, the company is making investments in higher-fidelity avatars, more realistic experiences, 3D spatial audio technology, and other features. This could make Roblox a more dynamic platform for business uses and educational experiences. As the installed base of users expands, Roblox could also see more partnerships with top consumer brands for marketing new products, thereby opening up other ways for the company to make money.\nRoblox is just scratching the surface of its potential. Consider that the average person who plays video games is between 35 and 44 years old, according to the Entertainment Association of America, much older than the average user on Roblox. Sony's PlayStation network has over 100 million monthly active users, and some of the top video game producers have many times that number.\nThere's a big market out there for Roblox to pursue. But it might take time for the company to advance its technology to provide more sophisticated experiences that would appeal to older age groups. This is where the company's cash resources will come in handy.\n3. The business model is working\nRoblox has beenfree-cash-flowpositive each year since 2018, and that's despite investments in infrastructure and prioritizing compensation for developers and creators. It spent $328 million in developer exchange fees last year, or roughly a third of total revenue. Roblox still managed to generate $411 million in free cash flow and expects to generate more than $300 million in cash from operations in 2021. This shows the business can invest in the future without burning a hole in its pocket.\nIf the company has success in expanding to other use cases, that would be a big bonus for investors, because Roblox should do fine sticking to games and educational experiences. There are more than two billion people around the world who play games. That's a huge opportunity, which is enough reason thisgrowth stockcould deliver wealth-building returns.","news_type":1,"symbols_score_info":{"RBLX":0.9}},"isVote":1,"tweetType":1,"viewCount":325,"commentLimit":10,"likeStatus":false,"favoriteStatus":false,"reportStatus":false,"symbols":["JE"],"verified":2,"subType":0,"readableState":1,"langContent":"EN","currentLanguage":"EN","warmUpFlag":false,"orderFlag":false,"shareable":true,"causeOfNotShareable":"","featuresForAnalytics":[],"commentAndTweetFlag":false,"andRepostAutoSelectedFlag":false,"upFlag":false,"length":19,"xxTargetLangEnum":"ORIG"},"commentList":[],"isCommentEnd":true,"isTiger":false,"isWeiXinMini":false,"url":"/m/post/374872786"}
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