Adam922
2021-05-02
??
How Video Games Helped Microsoft And Sony Turn In Strong Quarters<blockquote>电子游戏如何帮助微软和索尼实现强劲季度业绩</blockquote>
免责声明:上述内容仅代表发帖人个人观点,不构成本平台的任何投资建议。
分享至
微信
复制链接
精彩评论
我们需要你的真知灼见来填补这片空白
打开APP,发表看法
APP内打开
发表看法
{"i18n":{"language":"zh_CN"},"detailType":1,"isChannel":false,"data":{"magic":2,"id":101877161,"tweetId":"101877161","gmtCreate":1619885025953,"gmtModify":1631892901316,"author":{"id":3570274210527584,"idStr":"3570274210527584","authorId":3570274210527584,"authorIdStr":"3570274210527584","name":"Adam922","avatar":"https://static.tigerbbs.com/6b7b723d4c3d79eeabe2fbe9aea98564","vip":1,"userType":1,"introduction":"","boolIsFan":false,"boolIsHead":false,"crmLevel":11,"crmLevelSwitch":0,"individualDisplayBadges":[],"fanSize":6,"starInvestorFlag":false},"themes":[],"images":[],"coverImages":[],"extraTitle":"","html":"<html><head></head><body><p>??</p></body></html>","htmlText":"<html><head></head><body><p>??</p></body></html>","text":"??","highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"favoriteSize":0,"link":"https://laohu8.com/post/101877161","repostId":2132112560,"repostType":2,"repost":{"id":"2132112560","kind":"highlight","weMediaInfo":{"introduction":"Stock Market Quotes, Business News, Financial News, Trading Ideas, and Stock Research by Professionals","home_visible":0,"media_name":"Benzinga","id":"1052270027","head_image":"https://static.tigerbbs.com/d08bf7808052c0ca9deb4e944cae32aa"},"pubTimestamp":1619881806,"share":"https://www.laohu8.com/m/news/2132112560?lang=zh_CN&edition=full","pubTime":"2021-05-01 23:10","market":"hk","language":"en","title":"How Video Games Helped Microsoft And Sony Turn In Strong Quarters<blockquote>电子游戏如何帮助微软和索尼实现强劲季度业绩</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=2132112560","media":"Benzinga","summary":"Video games were seen as one of the biggest winners from the pandemic and the related stay-at-home orders around the world. New gaming figures and quarterly reports from Sony and Microsoft suggest strong growth could continue ahead.","content":"<p><html><body>Video games were seen as <a href=\"https://laohu8.com/S/AONE\">one</a> of the biggest winners from the pandemic and the related stay-at-home orders around the world. New gaming figures and quarterly reports from Sony and Microsoft suggest strong growth could continue ahead.</p><p><blockquote><html><body>电子游戏被视为<a href=\"https://laohu8.com/S/AONE\">一</a>疫情和世界各地相关居家订单的最大赢家。索尼和微软的新游戏数据和季度报告表明,索尼未来可能会继续强劲增长。</body></html></blockquote></p><p> NPD data shows video game spending increased 30% year-over-year in the U.S. in the first quarter. The revenue was driven by year-over-year gains of 25% for content, 42% for accessories and 82% for hardware.</p><p><blockquote>NPD数据显示,第一季度美国视频游戏支出同比增长30%。收入由内容同比增长25%、配件同比增长42%和硬件同比增长82%推动。</blockquote></p><p> For reference, video game industry sales were up 27% year-over-year in 2020. The new figures suggest that the beginning of 2021 could be even stronger for video game-related companies.</p><p><blockquote>作为参考,2020年视频游戏行业销售额同比增长27%。新数据表明,对于视频游戏相关公司来说,2021年初可能会更加强劲。</blockquote></p><p> “We are also seeing cyclical gains from the November launches of both the Playstation 5 and Xbox Series consoles,” analyst Mat Piscatella said of the growth of video games during the pandemic.</p><p><blockquote>分析师Mat Piscatella在谈到疫情期间视频游戏的增长时表示:“我们还看到11月份推出的Playstation 5和Xbox系列游戏机带来了周期性收益。”</blockquote></p><p> <strong>Sony Group:</strong> In the last fiscal year, <strong>Sony Group</strong> (NYSE:SONY) saw its game and network sales post a 34% year-over-year increase on higher gaming software sales and increased hardware in connection to the launch of the Playstation 5.</p><p><blockquote><strong>索尼集团:</strong>在上一个财政年度,<strong>索尼集团</strong>(纽约证券交易所股票代码:索尼)的游戏和网络销售额同比增长34%,原因是游戏软件销售额增加以及Playstation 5推出后硬件增加。</blockquote></p><p> The Playstation 5 has sold 7.8 million units through March 31, compared to 7.6 million units of the Playstation 4 in the same time period last year. The company reported that 3.3 million Playstation 5s were shipped in the fourth quarter. </p><p><blockquote>截至3月31日,Playstation 5已售出780万台,而去年同期Playstation 4的销量为760万台。该公司报告称,第四季度PlayStation 5出货量为330万台。</blockquote></p><p> Niko Partners senior analyst notes that the gaming segment turned in its most profitable year in fiscal 2020, but it could have been higher if the console was not priced lower than manufacturing costs.</p><p><blockquote>Niko Partners高级分析师指出,游戏部门在2020财年实现了利润最高的一年,但如果游戏机的定价不低于制造成本,利润可能会更高。</blockquote></p><p> The company sees fiscal 2021 sales increasing from the previous year for the gaming segment with an increase in hardware unit sales. For reference, Sony sold 58.4 million first party games in the last fiscal year.</p><p><blockquote>该公司预计2021财年游戏部门的销售额将比上一年增长,硬件单位销售额也将增加。作为参考,索尼在上一财年售出了5840万款第一方游戏。</blockquote></p><p> Sony has sold 115.9 million Playstation 4 units as of March 31, and the model is nearing the end of its lifecycle.</p><p><blockquote>截至3月31日,索尼已售出1.159亿台Playstation 4,该型号已接近其生命周期的终点。</blockquote></p><p> Another catalyst to watch could be the launch of the Playstation 5 in mainland China on May 15.</p><p><blockquote>另一个值得关注的催化剂可能是5月15日Playstation 5在mainland China的发布。</blockquote></p><p> <em>Related Link: Could Sony Be Betting Heavier On Mobile Games, New Job Posting Suggests So</em></p><p><blockquote><em>相关链接:新的招聘信息表明,索尼是否会加大对手机游戏的押注</em></blockquote></p><p> <strong>Microsoft Corporation: </strong>Third quarter Xbox revenue for <strong>Microsoft Corporation </strong>(NASDAQ:MSFT) was up 34% year-over-year. Total gaming revenue was up 50% year-over-year in the third quarter.</p><p><blockquote><strong>微软公司:</strong>第三季度Xbox收入<strong>微软公司</strong>(纳斯达克:MSFT)同比增长34%。第三季度游戏总收入同比增长50%。</blockquote></p><p> Xbox hardware was up 232% year-over-year in the third quarter. Demand was higher than supply for Xbox consoles, Ahmed reported.</p><p><blockquote>第三季度Xbox硬件同比增长232%。艾哈迈德报道说,Xbox游戏机的需求高于供应。</blockquote></p><p> This was the best fiscal third quarter for the gaming division since the company began breaking out the segment six years ago.</p><p><blockquote>这是游戏部门自六年前开始突破该领域以来表现最好的第三财季。</blockquote></p><p> Another piece of the gaming segment is Minecraft, which Microsoft acquired, which had 140 million monthly active users in the recent quarter, up 30% year-over-year. The game is a growing metaverse that continues to gain and keep its loyal customer base.</p><p><blockquote>游戏领域的另一部分是微软收购的Minecraft,该公司最近一个季度的月活跃用户为1.4亿,同比增长30%。该游戏是一个不断增长的元宇宙,继续获得并保持其忠诚的客户群。</blockquote></p><p> <strong>What’s Next: </strong>The next quarterly reports from Sony and Microsoft could be the key ones to watch to see if the growth in the video game sector continues into calendar 2021.</p><p><blockquote><strong>下一步是什么:</strong>索尼和微软的下一份季度报告可能是值得关注的关键报告,以了解视频游戏行业的增长是否会持续到2021年。</blockquote></p><p> <strong>Nintendo Co</strong> (OTC:NTDOY) reports quarterly results on May 6, which could be another telling sign for growth in the sector.</p><p><blockquote><strong>任天堂公司</strong>(场外交易代码:NTDOY)将于5月6日公布季度业绩,这可能是该行业增长的另一个明显迹象。</blockquote></p><p> Many have pointed to video game growth being driven by the pandemic. Based on the strong sales from the new consoles and strong first quarter calendar sales for the segment, it appears that video games could have a strong 2021 ahead, even as people get back to work and back to school in person.</p><p><blockquote>许多人指出,视频游戏的增长是由疫情推动的。基于新游戏机的强劲销售和该细分市场第一季度日历的强劲销售,即使人们亲自重返工作岗位和学校,视频游戏在2021年似乎也可能表现强劲。</blockquote></p><p> <em>Photo courtesy of Sony. </em></p><p><blockquote><em>照片由索尼提供。</em></blockquote></p><p> </body></html></p><p><blockquote></blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>How Video Games Helped Microsoft And Sony Turn In Strong Quarters<blockquote>电子游戏如何帮助微软和索尼实现强劲季度业绩</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nHow Video Games Helped Microsoft And Sony Turn In Strong Quarters<blockquote>电子游戏如何帮助微软和索尼实现强劲季度业绩</blockquote>\n</h2>\n<h4 class=\"meta\">\n<div class=\"head\" \">\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/d08bf7808052c0ca9deb4e944cae32aa);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Benzinga </p>\n<p class=\"h-time smaller\">2021-05-01 23:10</p>\n</div>\n</div>\n</h4>\n</header>\n<article>\n<p><html><body>Video games were seen as <a href=\"https://laohu8.com/S/AONE\">one</a> of the biggest winners from the pandemic and the related stay-at-home orders around the world. New gaming figures and quarterly reports from Sony and Microsoft suggest strong growth could continue ahead.</p><p><blockquote><html><body>电子游戏被视为<a href=\"https://laohu8.com/S/AONE\">一</a>疫情和世界各地相关居家订单的最大赢家。索尼和微软的新游戏数据和季度报告表明,索尼未来可能会继续强劲增长。</body></html></blockquote></p><p> NPD data shows video game spending increased 30% year-over-year in the U.S. in the first quarter. The revenue was driven by year-over-year gains of 25% for content, 42% for accessories and 82% for hardware.</p><p><blockquote>NPD数据显示,第一季度美国视频游戏支出同比增长30%。收入由内容同比增长25%、配件同比增长42%和硬件同比增长82%推动。</blockquote></p><p> For reference, video game industry sales were up 27% year-over-year in 2020. The new figures suggest that the beginning of 2021 could be even stronger for video game-related companies.</p><p><blockquote>作为参考,2020年视频游戏行业销售额同比增长27%。新数据表明,对于视频游戏相关公司来说,2021年初可能会更加强劲。</blockquote></p><p> “We are also seeing cyclical gains from the November launches of both the Playstation 5 and Xbox Series consoles,” analyst Mat Piscatella said of the growth of video games during the pandemic.</p><p><blockquote>分析师Mat Piscatella在谈到疫情期间视频游戏的增长时表示:“我们还看到11月份推出的Playstation 5和Xbox系列游戏机带来了周期性收益。”</blockquote></p><p> <strong>Sony Group:</strong> In the last fiscal year, <strong>Sony Group</strong> (NYSE:SONY) saw its game and network sales post a 34% year-over-year increase on higher gaming software sales and increased hardware in connection to the launch of the Playstation 5.</p><p><blockquote><strong>索尼集团:</strong>在上一个财政年度,<strong>索尼集团</strong>(纽约证券交易所股票代码:索尼)的游戏和网络销售额同比增长34%,原因是游戏软件销售额增加以及Playstation 5推出后硬件增加。</blockquote></p><p> The Playstation 5 has sold 7.8 million units through March 31, compared to 7.6 million units of the Playstation 4 in the same time period last year. The company reported that 3.3 million Playstation 5s were shipped in the fourth quarter. </p><p><blockquote>截至3月31日,Playstation 5已售出780万台,而去年同期Playstation 4的销量为760万台。该公司报告称,第四季度PlayStation 5出货量为330万台。</blockquote></p><p> Niko Partners senior analyst notes that the gaming segment turned in its most profitable year in fiscal 2020, but it could have been higher if the console was not priced lower than manufacturing costs.</p><p><blockquote>Niko Partners高级分析师指出,游戏部门在2020财年实现了利润最高的一年,但如果游戏机的定价不低于制造成本,利润可能会更高。</blockquote></p><p> The company sees fiscal 2021 sales increasing from the previous year for the gaming segment with an increase in hardware unit sales. For reference, Sony sold 58.4 million first party games in the last fiscal year.</p><p><blockquote>该公司预计2021财年游戏部门的销售额将比上一年增长,硬件单位销售额也将增加。作为参考,索尼在上一财年售出了5840万款第一方游戏。</blockquote></p><p> Sony has sold 115.9 million Playstation 4 units as of March 31, and the model is nearing the end of its lifecycle.</p><p><blockquote>截至3月31日,索尼已售出1.159亿台Playstation 4,该型号已接近其生命周期的终点。</blockquote></p><p> Another catalyst to watch could be the launch of the Playstation 5 in mainland China on May 15.</p><p><blockquote>另一个值得关注的催化剂可能是5月15日Playstation 5在mainland China的发布。</blockquote></p><p> <em>Related Link: Could Sony Be Betting Heavier On Mobile Games, New Job Posting Suggests So</em></p><p><blockquote><em>相关链接:新的招聘信息表明,索尼是否会加大对手机游戏的押注</em></blockquote></p><p> <strong>Microsoft Corporation: </strong>Third quarter Xbox revenue for <strong>Microsoft Corporation </strong>(NASDAQ:MSFT) was up 34% year-over-year. Total gaming revenue was up 50% year-over-year in the third quarter.</p><p><blockquote><strong>微软公司:</strong>第三季度Xbox收入<strong>微软公司</strong>(纳斯达克:MSFT)同比增长34%。第三季度游戏总收入同比增长50%。</blockquote></p><p> Xbox hardware was up 232% year-over-year in the third quarter. Demand was higher than supply for Xbox consoles, Ahmed reported.</p><p><blockquote>第三季度Xbox硬件同比增长232%。艾哈迈德报道说,Xbox游戏机的需求高于供应。</blockquote></p><p> This was the best fiscal third quarter for the gaming division since the company began breaking out the segment six years ago.</p><p><blockquote>这是游戏部门自六年前开始突破该领域以来表现最好的第三财季。</blockquote></p><p> Another piece of the gaming segment is Minecraft, which Microsoft acquired, which had 140 million monthly active users in the recent quarter, up 30% year-over-year. The game is a growing metaverse that continues to gain and keep its loyal customer base.</p><p><blockquote>游戏领域的另一部分是微软收购的Minecraft,该公司最近一个季度的月活跃用户为1.4亿,同比增长30%。该游戏是一个不断增长的元宇宙,继续获得并保持其忠诚的客户群。</blockquote></p><p> <strong>What’s Next: </strong>The next quarterly reports from Sony and Microsoft could be the key ones to watch to see if the growth in the video game sector continues into calendar 2021.</p><p><blockquote><strong>下一步是什么:</strong>索尼和微软的下一份季度报告可能是值得关注的关键报告,以了解视频游戏行业的增长是否会持续到2021年。</blockquote></p><p> <strong>Nintendo Co</strong> (OTC:NTDOY) reports quarterly results on May 6, which could be another telling sign for growth in the sector.</p><p><blockquote><strong>任天堂公司</strong>(场外交易代码:NTDOY)将于5月6日公布季度业绩,这可能是该行业增长的另一个明显迹象。</blockquote></p><p> Many have pointed to video game growth being driven by the pandemic. Based on the strong sales from the new consoles and strong first quarter calendar sales for the segment, it appears that video games could have a strong 2021 ahead, even as people get back to work and back to school in person.</p><p><blockquote>许多人指出,视频游戏的增长是由疫情推动的。基于新游戏机的强劲销售和该细分市场第一季度日历的强劲销售,即使人们亲自重返工作岗位和学校,视频游戏在2021年似乎也可能表现强劲。</blockquote></p><p> <em>Photo courtesy of Sony. </em></p><p><blockquote><em>照片由索尼提供。</em></blockquote></p><p> </body></html></p><p><blockquote></blockquote></p><p></p>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"MSFT":"微软","NTDOY":"任天堂","SONY":"索尼","03160":"华夏日股对冲","09086":"华夏纳指-U","03086":"华夏纳指"},"source_url":"https://www.benzinga.com/news/earnings/21/05/20899219/how-video-games-helped-microsoft-and-sony-turn-in-strong-quarters","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"2132112560","content_text":"Video games were seen as one of the biggest winners from the pandemic and the related stay-at-home orders around the world. New gaming figures and quarterly reports from Sony and Microsoft suggest strong growth could continue ahead.\nNPD data shows video game spending increased 30% year-over-year in the U.S. in the first quarter. The revenue was driven by year-over-year gains of 25% for content, 42% for accessories and 82% for hardware.\nFor reference, video game industry sales were up 27% year-over-year in 2020. The new figures suggest that the beginning of 2021 could be even stronger for video game-related companies.\n“We are also seeing cyclical gains from the November launches of both the Playstation 5 and Xbox Series consoles,” analyst Mat Piscatella said of the growth of video games during the pandemic.\nSony Group: In the last fiscal year, Sony Group (NYSE:SONY) saw its game and network sales post a 34% year-over-year increase on higher gaming software sales and increased hardware in connection to the launch of the Playstation 5.\nThe Playstation 5 has sold 7.8 million units through March 31, compared to 7.6 million units of the Playstation 4 in the same time period last year. The company reported that 3.3 million Playstation 5s were shipped in the fourth quarter. \nNiko Partners senior analyst notes that the gaming segment turned in its most profitable year in fiscal 2020, but it could have been higher if the console was not priced lower than manufacturing costs.\nThe company sees fiscal 2021 sales increasing from the previous year for the gaming segment with an increase in hardware unit sales. For reference, Sony sold 58.4 million first party games in the last fiscal year.\nSony has sold 115.9 million Playstation 4 units as of March 31, and the model is nearing the end of its lifecycle.\nAnother catalyst to watch could be the launch of the Playstation 5 in mainland China on May 15.\nRelated Link: Could Sony Be Betting Heavier On Mobile Games, New Job Posting Suggests So\nMicrosoft Corporation: Third quarter Xbox revenue for Microsoft Corporation (NASDAQ:MSFT) was up 34% year-over-year. Total gaming revenue was up 50% year-over-year in the third quarter.\nXbox hardware was up 232% year-over-year in the third quarter. Demand was higher than supply for Xbox consoles, Ahmed reported.\nThis was the best fiscal third quarter for the gaming division since the company began breaking out the segment six years ago.\nAnother piece of the gaming segment is Minecraft, which Microsoft acquired, which had 140 million monthly active users in the recent quarter, up 30% year-over-year. The game is a growing metaverse that continues to gain and keep its loyal customer base.\nWhat’s Next: The next quarterly reports from Sony and Microsoft could be the key ones to watch to see if the growth in the video game sector continues into calendar 2021.\nNintendo Co (OTC:NTDOY) reports quarterly results on May 6, which could be another telling sign for growth in the sector.\nMany have pointed to video game growth being driven by the pandemic. Based on the strong sales from the new consoles and strong first quarter calendar sales for the segment, it appears that video games could have a strong 2021 ahead, even as people get back to work and back to school in person.\nPhoto courtesy of Sony.","news_type":1,"symbols_score_info":{"SNE":1,"03160":0.6,"SONY":1,"09086":0.6,"03086":0.6,"MSFT":1,"NTDOY":0.9}},"isVote":1,"tweetType":1,"viewCount":709,"commentLimit":10,"likeStatus":false,"favoriteStatus":false,"reportStatus":false,"symbols":[],"verified":2,"subType":0,"readableState":1,"langContent":"EN","currentLanguage":"EN","warmUpFlag":false,"orderFlag":false,"shareable":true,"causeOfNotShareable":"","featuresForAnalytics":[],"commentAndTweetFlag":false,"andRepostAutoSelectedFlag":false,"upFlag":false,"length":2,"xxTargetLangEnum":"ORIG"},"commentList":[],"isCommentEnd":true,"isTiger":false,"isWeiXinMini":false,"url":"/m/post/101877161"}
精彩评论